Create a clear picture for students of various ways to venture into the gaming industry and provide ready ”recipes” for initiating different business functions on a practical level.
The evaluation method aims to gauge the depth of the student’s comprehension regarding the distinctions among various types of game company businesses and their operational dynamics. Ideally, students will not only grasp the information but also skillfully leverage it to generate innovative and realistic ideas for establishing a game company.
Assessment: 0 – 5
Online lectures + group / individual assignments
The student is expected to attend all online lectures and complete all assignments offline. Offline assignments are estimated to take approximately 4-6 hours per week.
The course is designed for individuals, particularly those interested in establishing their own company, although it is not a requirement. Prior basic studies or self-learning in game business and/or development are recommended. All prospective attendees will undergo an interview (10-15 minutes) before being accepted into the course.
All required course related literature/materials is included in the course materials; no additional materials are needed.