The student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.
Theoretical part consists small individual research about the topic. In practical part the student will make a sound design (or music)for the game and/or for other visual material. In final assignment the student will deepen his/her knowledge and competence concerning sound and music in games. This final assignment can be both research or practical depending on the interest of the student.
Personal interest, hobbyism and other competences in a field of music, sound or/and games.Some kind of background with music/sound softwares and/or musical instrument can be seen beneficial when applying to this course.
0-5. There will be no exam during this course. A project summary and learning diary as well as the final assignment are in the main role concerning the assessment. Individual smaller assignments will be assessed during the course, which influence the final grade based on student activity.
The course will be executed as a two-week intensive hybrid period, which is succeeded by individual project work over the summer.
The course consists of a case study and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.
Material: Horowitz S. The Essential Guide to Game Audio, 2014 Phillips W. A Composer’s Guide to Game Music, 2014