Summer
Course name Innovation
Course date 01.06.2024 - 15.08.2024
Institution Laurea University of Applied Sciences
Course language English
Credits 5 ECTS credit

Field Business HUB
Teacher Ville Saarikoski
Email
Available for open UAS No
Level Master’s level

Queries related to enrolment practices
Enrolment period 01.04.2024 - 07.04.2024
Implementation plan
Enrol

Innovation

01.06.2024 - 15.08.2024

Course description

The student is able to

  •  have an understanding on what we know about innovation and why it is important to society (familiarizing with literature)
  •  master some of the skills needed to be an active player in an innovation process and team (innovation as a process)
  • be aware of the role of methods in idea creation (methods of innovation)
  • be able to host and facilitate an idea creation process (leading innovation)
  • master some of the tools of an innovator (personal creativity)

The student will undertake an innovation journey. This can either be a journey which has already happened or one which is planned or imagined to happen.

The student will be guided by literature to note different aspects of the journey e.g the process view to innovation, methods of personal and group creativity, the role of networks in innovation, the role of theory in predicting where to innovate. etc The student will write an essay reflecting on this experience.

During the course the student will be able to communicate with other course participants through the online platform.

Prerequisites

This is a Master’s level study unit and only for Master’s level students.

Assessment criteria

Approved/Failed

Course way of working and time table

  • Online course, flexible time
  • On the Laurea online learning platform canvas.laurea.fi
  • The course will be available online 1.6.2024.
  • Opening sessions (different content) to help you familiarise yourself with the course objectives. Monday June 3rd at 4-5 pm and Monday June 10th at 4 -5 pm.
  • The course has been planned as independent of both time and place.
  • The course will end by 15.8.2024 after which the returned assignments will be graded.

Course info

The material will be available on the online platform Canvas.

Background literature for your reference

METHOD 1.

  • gamestorming.com or the book Gamestorming – A Rulebook for Innovators, Rulebrakers, and Changemakers 2010
  • The Innovator’s Toolkit, Silverstein David, Sanuel Philip, DeCarlo Neil, 2009

PROCESS

  • The Innovation Journey, Andrew Van De Ven, Douglas E Polley, Raghu Garud, Sankaran Venkataraman 2008

BOOKS ON WHAT WE KNOW ON INNOVATION

  • The Oxford Handbook on Innovation, Jan Fagerberg, David c. Mowery, Richard R. Nelson 2005
  •  Diffusion of Innovations, Rogers M. Everett, fifth edition 2003

The course will contain references to a broader set of literature and articles.

Course additional info

  • The course will be available online 1.6.2024.
  • The course has been planned as independent of both time and place.
  • There are two opening sessions (different content) to help you familiarize yourself with the course objectives. Monday June 3rd at 4-5 pm and Monday June 10th at 4 -5 pm.
  • The course will end by 15.8 after which the returned assignments will be graded.