Ala:  Yhteiskuntatieteiden, liiketalouden ja hallinnon ala
After completing the course the student understands different aspects of serious games business. The student gets familiarised with the concepts serious game and gamification. The student learns what are monetization and funding possibilities for serious games. Student also finds out the distribution channels for serious games. Finally student understands the process to design and implement a serious game.
Serious games and gamification. Business model and monetization. Funding. Markets and distribution channels. Game production. Pitching. Introduction to project management.