The student is familiarized with the user interface of Blender 2.8+ and can create optimized content for different platforms. The student is able to utilize different modeling techniques and styles to achieve visually appealing results.
• Overview of mesh modeling and terminology • Introduction to Blender and its UI • Hard Surface Modeling and Sculpting • UV unwrapping and basic texturing • Rigging and Weight painting
Knowledge of 2D image processing and working with layers
The course has no exams. To pass, the student completes a final assignment which includes a game-ready asset and a short report on the methods and techniques used. Small per-module tasks and questionnaires must be completed to receive a grade.
The course is delivered via Moodle as self-paced MOOC, with written and video materials available. Possible live zoom lectures and help sessions are announced beforehand in the workspace.
The primary tool used on the course is Blender (2.9+ series), which is a free open source 3D modeling package. Steam version is highly recommended as it updates to latest version automatically, but students without an account may download the standalone version from https://www.blender.org/. Other software such as Adobe Substance Painter or Photoshop may be briefly used on the course, but using them is optional and won’t be required for a passing grade.